You are now done and have a complete character rendered in cycles. Add a mix shader a transparent shader and a diffuse shader. With the hair mesh selected we go to materials and use nodes. For this I will use the hair from make human. You can use the hair mesh if you created the model in makehuman with hair or you can strand render hair in experimental mode. Your model is ready to render except there is no hair. and for the red green and blue material just click use nodes Invisio material The invsio material is a mix shader diffuse and transparent shader. Repeat the above procedure for the the eye brows. Connect it to the output shader and you are done with the eyes. You hold down shift and select each then press control G and move to the next material slot. To make the eyes and the eyebrows easier to do you will group the texture node the transparent shader node the diffuse and mix shader nodes together. Add your skin texture to the diffused shader and the alpha to the factor value of the mix shader. The diffuse shader on the bottom and the transparent on the top. as in step 1 you will be adding a mix shader and a transparent shader. Then add the mask texture, connect it to a color invert node then connect that to the factor value of the mix shader. so you add a mix shader and a transparent shader. 5 and the factor value of the mix shader to. Set the roughness value of the glossy shader to. Human skin is some what oily and a little reflective so to fake this add another mix shader and then a glossy shader. Place the diffuse shader on the bottom and then add a transparent shader. You are going to connect the skin texture to the diffused shader. select the skin texture from your texture folder. You are going to select add / texture /and then image texture. Split your view port so you have a node editor and 3d view window. In object mode with your model selected go to the material panel. The Visual Anatomy 3D app can be downloaded and tested for free, which contains the skeleton and ligaments. If you exported your model as lady1 for instance there will be a folder in your makehuman/export directory called lady1, inside the lady1 folder is a folder called textures. MakeHuman Blender Sketchup Body Visualizer. You will be using the materials that you applied in the make human program before exporting your model. Here is a simple way to texture your model and move on to other things. You have imported you model in cycles and there you are wondering now what?
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